If a dying Cyberdisc can blow up one of your men, it will.You never want to know the answer to "Why did the Chryssalid cross the road?".If there are Chryssalids, you will get at least one zombified soldier.Alien commanders will always kill themselves (with their Blaster Launchers) when you're on track to capture them.If an alien tries to MC you, it will always succeed.Civilians will go out of their way to get shot in a Terror Mission.If a civilian is near an alien, any attempt to save him by shooting the alien will hit the civilian instead.Stunning that civilian to get past it and through the doorway will reveal an alien right behind it.Civilians inevitably block the doorway you need to use right before you get there.Civilians are attracted by armed proximity grenades.If a civilian can block your line of fire on an alien, he will do so.If a civilian sees an alien, he will move right next to it.If a civilian sees a fire, he will run into it.The chance of soldiers panicking and running out of the access lift on Cydonia is relative to the amount of soldiers in the access lift.
That point-blank reaction shot can be guaranteed by giving the guy a Rocket Launcher.
#Uplink hacker elite low rank missions gone full
The soldiers with the worst stats will always be the first to get promoted.If there is a single square where an alien grenade can hit all your soldiers at once, that is the square it will land in.You will always end up short 1 TU for the action you wanted to do.If your base is attacked, you will always get flares instead of Heavy Plasmas.Flares will always land where they cannot be picked up.As soon as you get better armor, the aliens get better weapons.A wounded soldier will always die just before you find the last alien.Your first unit out is always your commander.Your first unit out is always shot down.If a soldier has a Rocket Launcher, he will get MCed while still in the craft.The soldier you gave your shiny new heavy weapon to will turn out to have shitty Psi Strength and/or Morale.The opposite is true when you mind control an alien.Your troops invariably display better accuracy and reactions when mind controlled than they do under your own orders.The probability of a soldier going berserk is proportional to the number of friendly units he can hit from where he's standing.The probability of a soldier getting MCed is proportional to the lethality of the weapons he is carrying.If he is holding something else, he will drop it and run right next to an alien.If he is holding any other primed explosive, he will drop it and stay right there.If he is holding a primed Proximity Grenade, he will drop it and start running.If a soldier has a high explosive, then he will have to commit suicide for the group to win.If a soldier can hit another soldier while missing, he will.If the soldier can't miss, the shot won't kill the alien.